Tactical motifsStep 3 of 7

The skewer

A pin in reverse: the big piece in front, the small one behind — the motif that wins the most queens in endgames.

The skewer is a pin in reverse — which is exactly why beginners confuse the two.

  • Pin: the front piece is the less valuable one. It cannot move.
  • Skewer: the front piece is the more valuable one. It must move — and as it goes, it uncovers what was behind it.

Remember it this way: in a pin you attack the small piece to reach the big one. In a skewer you attack the big one, and the small one falls when it steps aside.

Demonstration — use the arrows

Move list

    Start

    The skewer. The rook arrives on a8: check. The black king has to step off the 8th rank — he has no choice. And the queen on h8, who was behind him, is left alone facing the rook.

    Where it really happens: king and queen on the same rank, file or diagonal. In endgames this is the motif that wins the most queens — a badly aligned king and queen, a rook arriving with check, and the game is over.

    Your turn

    Your turn

    White to move

    Loading the board…

    Move1 / 1

    Attempts0

    Play your move on the board: drag a piece, or tap it and then tap its destination square.

    Standard notation (Bc4, Nxe5, O-O) or plain squares (f1c4). French piece letters work too: R king, D queen, T rook, F bishop, C knight.

    Win the queen.