Tactical motifs

Nearly every game is decided by a pattern you either know or don't. Seven motifs to recognise at a glance.

Level:Intermediate

  1. The fork

    One piece, two targets — and the knight that hits both from a square nothing defends.

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  2. The pin

    Absolute pins, relative pins, and the real profit: a pinned piece is a bad defender.

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  3. The skewer

    A pin in reverse: the big piece in front, the small one behind — the motif that wins the most queens in endgames.

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  4. The discovered attack

    The front piece steps aside and does as it pleases while the piece behind gives check. And double check, against which there is no defence at all.

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  5. Deflection

    Don't look at what you can attack — look at what is defending. Often a single piece holds the whole position up.

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  6. Attraction

    The opposite of deflection: a sacrifice that drags an enemy piece exactly where you want it.

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  7. Overloading

    One piece, two jobs — the quietest of the seven motifs, and the most common in real games.

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