Tactical motifsStep 7 of 7

Overloading

One piece, two jobs — the quietest of the seven motifs, and the most common in real games.

One piece has two jobs. It can only do one.

This is the quietest of the seven motifs, and probably the most common in real games. Nobody deliberately overloads a piece: it happens on its own, as the position tightens.

Demonstration — use the arrows

Move list

    Start

    The queen has two jobs. She defends the knight on g5, and the e8 square that guards the back rank. White takes the knight. If the queen recaptures she leaves the e-file — and the rook arrives on e8 with mate.

    Black loses a piece not because it was badly defended, but because its defender had something else to do.

    How to spot it: when you count the defenders of a square, do not just count how many — look at what each one is doing elsewhere. A busy defender is not a defender.

    The threat that makes the overload bite is the back-rank mate: without it, the queen could simply recapture.

    Your turn

    Your turn

    White to move

    Loading the board…

    Move1 / 1

    Attempts0

    Play your move on the board: drag a piece, or tap it and then tap its destination square.

    Standard notation (Bc4, Nxe5, O-O) or plain squares (f1c4). French piece letters work too: R king, D queen, T rook, F bishop, C knight.

    Win the knight.

    What next?