Opening a game wellStep 1 of 6

Occupy the centre

Why the four middle squares decide everything — and what "take the centre" does not mean.

Put a knight in the middle of the board, on e4. Count its squares: eight. Now put it in the corner, on a1. It has two.

That is the whole idea of the centre. The four middle squares — e4, d4, e5, d5 — are where your pieces see furthest and travel fastest. A piece in the centre works; a piece on the edge waits.

So the two most played first moves in the world are 1.e4 and 1.d4. They are not fashion: they take a central square with a pawn, and at the same time they open a diagonal for a bishop and air for the queen. One move, three effects.

What “occupy the centre” does not mean: pushing every pawn forward. Pawns that go too far cannot come back, and they become targets. Two well-supported pawns in the centre beat four pawns stranded in enemy territory.

Demonstration — use the arrows

Use the ← and → arrow keys, or click a move in the list.

Move list

  1. 1.

Start

After 1.e4 e5 — both sides have taken their share of the centre. The game can begin.

Your turn

Your turn

White to move

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Move1 / 1

Attempts0

Play your move on the board: drag a piece, or tap it and then tap its destination square.

Standard notation (Bc4, Nxe5, O-O) or plain squares (f1c4). French piece letters work too: R king, D queen, T rook, F bishop, C knight.

From the starting position, play the move that occupies the centre and frees both your light-squared bishop and your queen.